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Documentation

Everything for the Inhyeong OBS WebSocket Client, an OBS Studio WebSocket v5 client for Unreal Engine 5.4 and newer. Pick a reading path below or jump straight to a section.

Where to start

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Getting Started

Start here: what the plugin does, how to install it, and the fastest path to controlling OBS.

Automation

No-/low-code ways to drive OBS from gameplay, the world, your microphone, and in-engine events.

Sequencer

Timeline-based OBS control synced to Level Sequences.

Editor

Controlling OBS from the Unreal Editor: details panels, the editor subsystem, and the shared style system.

Reference

Exhaustive API lookup: every Blueprint-callable function, event, enum, and struct.

Concepts

How the plugin works under the hood, for developers extending it.

Help

Troubleshooting, known limitations, and support.