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Documentation
Everything for the Inhyeong OBS WebSocket Client, an OBS Studio WebSocket v5 client for Unreal Engine 5.4 and newer. Pick a reading path below or jump straight to a section.
Where to start
Streamer or VTuber, no code
Blueprint developer
- 1. Quick Start
- 2. Connection & Reconnection
- 3. Subsystem API
- 4. Events
Virtual production and cinematics
C++ and extending the plugin
Browse by section
Getting Started
Start here: what the plugin does, how to install it, and the fastest path to controlling OBS.
Guides
Task-oriented walkthroughs for each OBS feature domain.
Automation
No-/low-code ways to drive OBS from gameplay, the world, your microphone, and in-engine events.
Sequencer
Timeline-based OBS control synced to Level Sequences.
Editor
Controlling OBS from the Unreal Editor: details panels, the editor subsystem, and the shared style system.
Reference
Exhaustive API lookup: every Blueprint-callable function, event, enum, and struct.
Concepts
How the plugin works under the hood, for developers extending it.
Help
Troubleshooting, known limitations, and support.