MIRAI Enemy AI
Enemies with perception, memory, grudges and pack behavior.
- Unity
- C#
- FishNet
The atelier's work
Game development, engine tools, browser experiments and research. Everything I have built, in one place.
A co-op anime RPG and the systems built to run it.
A co-op anime-styled 3rd-person RPG where the enemies think for themselves. The custom MIRAI AI gives them perception, memory, personality, and pack behavior that emerges rather than being scripted.
Enemies with perception, memory, grudges and pack behavior.
Seamless host migration with crash recovery for FishNet.
Private
Quests, deliveries and a shared economy across sessions.
Private
A hardened Steamworks transport for FishNet.
Engine plugins and Blender add-ons. Prices, features and downloads live on the Assets page.
Browse assetsCloth and hair for stylized Unity avatars, built so touch feels right.
Unity Coming soon
A live link from Blender into Unity and Unreal.
Blender · Unity · Unreal Release candidate
An OBS WebSocket client for Unreal: full OBS control from Unreal Engine 5.4 and later.
Unreal Available
Stops Blender from silently deleting orphan data on save.
Blender Free, open source
An in-app console, hot-reload and source linking for Blender.
Blender Free, open source
A hotspot-smart, per-app network monitor for Windows.
Windows Free, open source
Syncthing as a one-click Windows install, no admin needed.
Windows Free, open source
Write, preview and publish devlog posts in one window.
Private
Your MAL lists offline, with an airing timeline, sequel alerts and every OP and ED.
Private
A private, offline gallery that tags, searches and upscales your art collection.
Private
Things you can play right here in the browser.
Grid tactics duel: two witches summon familiars to a moonlit arena.
A lyric visualizer for Magical Mirai 2025.
Experiments, web tools and side projects.
A place for curious tests: a moonlit summoning circle and a marionette doll, in WebGL.
A private, in-browser matrix dashboard for tracking anything.
A chat bot that remembers each person it talks to.
Academic work on breathing and stress in VR.
2022 Korea Science Technology Fair booth participation. Exploring the box breathing technique in VR.
Phenotyping stress of users in VR environments, adapting the Trier Social Stress Test into a VR setting. Published in KHCI 2024.
Finished or retired projects, kept for the record.
Extracts the most useful console commands into clickable buttons with a guided UI.
Real-time monitoring for Project Epoch WoW servers with smart notifications, auto-launch, and enhanced stability.
Practice with semantic analysis for tweet curation and user identification.