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Inhyeong multiplayer RPG project showcase

Inhyeong

Co-op Multiplayer RPG • 2024 — Present

Unity C# Fishnet Network A* Pathfinding

About this Project

A co-op anime-styled 3rd-person RPG built for playing with a friend in a fantasy-dark world. Built with Unity and Fishnet Networking for multiplayer functionality, featuring real-time combat, exploration, and enemies that think for themselves, powered by the custom MIRAI AI.

MIRAI

Custom AI

Modular Intelligent Response & Adaptive Interaction

The custom enemy AI built for Inhyeong. Enemies perceive, remember, and decide for themselves, and everything they do comes from weighing their situation rather than following a script.

Server-Side Minds

All decisions happen on the server. Clients only see the results, so co-op stays consistent

Perception

Vision cones, line of sight, and memory. Enemies act on what they have actually seen

Soul Recollections

Fights leave impressions. Enemies remember players, and some hold grudges

Soul Personality

Personalities drift over time, so enemies of the same kind grow apart

Pack Behavior

Packs coordinate without a commander. The behavior emerges from individual minds

Built for Crowds

Designed for 50-100+ thinking NPCs at once while staying light on the frame

Full MIRAI breakdown

Cross-World Server

PoC Complete

An opt-in system where solo players can be affected by other players across separate game sessions. Players can send custom quests, deliver monsters, and interact through a shared token economy — making single-player sessions feel connected to a living world.

Server-Authoritative

Flask API on Fly.io handles all rewards, costs, and validation

Token Economy

Spend tokens to create quests and send deliveries, earn by completing them

Mode-Agnostic

Same interfaces work in both singleplayer and multiplayer

Steam Auth Ready

Scaffolded for real Steam authentication with development fallback

Private Repository