Development updates and progress on ongoing projects.
How the MIRAI behavior tree framework evolved from hardcoded callbacks to a builder-driven AI system with memory, personality, and situational learning.
Built a full Unity Inspector replacement that automatically categorizes and organizes components.
Built a cross-server communication system so solo players can interact across separate game sessions.
Built a host migration solution for FishNet with graceful handoff, crash recovery, and full state preservation.
Built a full-featured OBS control plugin for UE5 with Sequencer integration and 95% protocol coverage.
Built the core builder pattern architecture for adaptive enemy AI with network synchronization.
Kicking off a co-op anime RPG built with Unity and FishNet networking.