Weft
Unity
Cloth and hair for stylized Unity avatars, built so touch feels right.
An owned cloth and hair physics solver for stylized Unity avatars, built so touch feels right. Import onto a rigged avatar, paint touch zones, and get grab response tuned for anime rather than realism. Burst jobs, deterministic to the bit, and no third-party solver dependencies (an XPBD-based simulation).
- Unity
- C#
- Physics
- Cloth
Features
- One solver for hair, mesh cloth, hosiery, soft body, and tension wrinkles
- Grab, squash, and snap-back tuned for anime avatars, not realism
- Per-zone consent gating and relationship tiers built in, wholesome by design
- Deterministic to the bit, with record and replay proofs in the test suite
- Ready for shared spaces, touch serializes to a transport-agnostic envelope