Assets
Tools and plugins for game developers.
Commercial
Premium plugins for Unreal and Unity.
Inhyeong OBS WebSocket Client
PaidControl OBS Studio over its WebSocket v5 protocol from Unreal Engine 5.4+, in the editor and at runtime, via Blueprint or C++. Built for streamers, VTubers, and virtual production.
Features
- Control scenes, recording, streaming, audio, transitions, filters, and screenshots
- Mic / voice-activity detection for talking vs idle automation
- No-code Trigger Volume gated by audio and source-visibility conditions
- Sequencer integration with 40+ timeline actions and keyframeable tracks
- Blueprint and C++ APIs, with Take Recorder sync and request batching
Loom
Coming soonA Blender to Unity and Unreal live link. Stream meshes, rigs, lights, cameras, and materials into the engine viewport over a direct binary link, then bake the whole session to real prefabs, Blueprints, and assets. A preview and a pipeline.
Features
- Live link from Blender into the Unity or Unreal viewport, no FBX, relay, or disk
- Streams meshes, rigs, lights, cameras, and materials, sending only what changed
- 20+ Blender shader nodes transpiled to real URP shaders and ported HLSL
- Bake to prefabs, Blueprints, AnimationClips, and game-ready assets with colliders and LODs
- Free MIT Blender add-on, with commercial Unity and Unreal consumer plugins
Weft
Coming soonAn owned cloth and hair physics solver for stylized Unity avatars, built so touch feels right. Import onto a rigged avatar, paint touch zones, and get grab response tuned for anime rather than realism. Burst jobs, deterministic to the bit, and no third-party solver dependencies (an XPBD-based simulation).
Features
- One solver for hair, mesh cloth, hosiery, soft body, and tension wrinkles
- Grab, squash, and snap-back tuned for anime avatars, not realism
- Per-zone consent gating and relationship tiers built in, wholesome by design
- Deterministic to the bit, with record and replay proofs in the test suite
- Ready for shared spaces, touch serializes to a transport-agnostic envelope
Component Navigator
Coming soonA full Unity Inspector replacement that automatically categorizes, groups, and organizes components, with a custom attribute API for your own layout rules.
Features
- Automatic component grouping and organization
- Multi-object editing, drag-to-reorder, and search filtering
- Focus mode, prefab override support, and theming
- Custom attribute API for your own categorization
Free & Open Source
Free tools and plugins with source on GitHub.
InhyeongFishySteamworks
FreeA forked and improved Steamworks transport plugin for Fish-Networking (Fishnet). Provides enhanced reliability and features for Steam-based multiplayer games.
Features
- Forked from FishySteamworks with stability improvements
- Seamless integration with Fishnet networking
- Steam P2P transport for multiplayer games
- Public and open source
Blender Data Guardian
FreeA Blender addon that automatically applies fake-user protection to prevent orphan data from being silently deleted on save. Supports 20+ data types with quick presets for animators and artists.
Features
- Automatic fake-user protection on save
- Supports 20+ Blender data types
- Quick presets for animators and artists
- Public and open source
Inhyeong Blender DevKit
FreeA Blender developer toolkit with an in-app Python console, addon hot-reload, and source linking from data-blocks back to the code that created them.
Features
- In-app Python console inside Blender
- Addon hot-reload without restarting Blender
- Source linking from data-blocks to their code
- Public and open source
dubuwatch
FreeA hotspot-smart, per-app network monitor for Windows. Tracks bandwidth per application with hotspot-aware alerts, born from a chewed ethernet cable.
Features
- Per-application bandwidth monitoring
- Hotspot-aware smart alerts
- Lightweight Windows utility
- Public and open source
More assets coming soon.